Patch Notes 12.1.6.3000
General
- Fixed weapon trails were too short to be noticeable.
Stability & Performance
- Improved FPS smoothness near zone boundaries.
- Fixed opening large mailboxes could cause zone freezes.
- Improved behaviours of PNC purchases when error occurs.
Prestige
- World Map: Restored Exploration benefit markers.
Areas
- [七英雄之墓]: Fixed [坦帝欧斯‧卡萨姆] missing spawn after instance reset.
- [平稳的镜中遗迹]: Fixed [萨洛] encounter crash after repeated
[荆棘术] casts. - [实体房间(困难)]: Fixed [札苟斯] and [法戈斯] encounter recovery after interrupted mini-drake phase.
- [永恆法阵]: Fixed [巨力警戒魔像], [火焰警戒魔像] and [寒冰警戒魔像] not spawning after instance reset.
Festivals
- Activated Juice Festival.
- Deactivated Fairy Tale Festival.
User Interface
House List
- Added page slider.
- Fixed house list mouse wheel navigation over empty rows.
- Added filters for guild members, friends and public houses.
- Replaced old interface for visiting other players' houses with House List.
Login
- Improved character selection layout during screen resizing.
Patch Notes 12.1.6.3001
Game Engine
Stability & Performance
- Improved stability during crowded fights.
- Fixed disconnects to login screen when game briefly freezes at crowded world boss spawns or after portal loading.
Game Systems
Guild
- Fixed automatic Newbies guild invitation for new players on first login.
Rankings
- Fixed rankings that could stop updating until next server restart.
Areas
Zones
[塔拉甘]: Fixed [Heart of Dark Power] event getting stuck when [蜂后蜂巢] was missing.
Instances
- [黑暗竞技场]: Fixed fighters at 0% HP not dying, which stalled betting rounds.
- [卡沃克之墓]: Fixed [里诺比亚] worm attacks when no valid player target remains.
Visuals
- Made weapon trails of other players and NPCs follow Effect Density and fade sooner in crowded fights.
- Fixed Dynamic Effect Density not thinning out spell effects when crowded group content drops FPS very low.
Game Balance
- Fixed health bars of living characters getting stuck at 0% or DEAD until relog, which blocked healing.
Patch Notes 12.1.6.3500
General
Party & Raid
- Fixed raid members far above monster level losing TP on kills.
- Fixed monster kills in full 36-player raids taking away huge amounts of TP and EXP.
- Fixed honor party members getting no experience from weaker monsters damaged by party leader.
- Fixed channel change prompt appearing after passing party leadership to player already on same channel.
Various
- Fixed
[白色独角兽坐骑(7 天)] never dropping from Wheel of Fortune jackpot. - Fixed Linux, Steam Deck and macOS players on separate computers being treated as one device.
- Fixed raw gender syntax in Spanish tutorial welcome message and French [索索嘉.虫翅] dialogue.
Game Engine
Stability & Performance
- Disabled movement logging for performance.
- Prevented recursive NPC string initialization crash.
- Displayed map loading error for incomplete terrain data.
- Fixed startup crash when required game data cannot load.
- Improved loading performance for repeated animated models.
- Fixed game crash when addons read many object details at once.
- Improved stability when loading game data after interrupted data access.
- Fixed startup and critical error dialogs staying visible above loading screen.
- Improved zone barrier performance while preserving movement and visual behavior.
- Reduced lag in crowded areas by limiting visible buff effects to own party or raid and buffs cast on you.
Various
- Fixed delayed player appearance loading.
- Fixed mount visibility during distant player viewing.
- Fixed global day and night synchronization across player clients.
Game Systems
Collections
[海波拉高原]
- Removed choice-dependent quests from collection quest count:
- [复活古生物]
- [古代生物的尸体]
- [牛头人是敌人]
- [牛头人是朋友]
- [朋友的伤势]
- Removed choice-dependent titles from collection title count and
[海波拉高原征服者] requirements:
[与牛头人交朋友]
[古生物复活的见证]
Crafting
- Removed duplicate crafting material messages from screen center.
- Fixed gathering node names disappearing after walking away and coming back.
Guild
- Improved guild power score display in Guild House interface.
- Enabled guild-house visits from [公会列表管理员].
- Fixed guild donations getting lost when donated items pushed guild resources over their limit.
- Fixed guild invitation from player menus being sent to current target instead of chosen player.
- Set all guild resource limits to 2,000,000,000 and fixed success message showing for refused guild contributions.
Housing
General
- Blocked house teleport while swimming to prevent missing interface and textures after arrival.
Furniture
- Fixed missing texture on
[旅行者包裹] furniture. - Fixed house furniture placed outside valid area ending up at house entrance.
- Fixed furniture sometimes failing to seat characters when used while jumping or falling.
- Fixed characters walking into furniture instead of sitting when clicked seat was already within reach.
- Fixed newly placed house furniture sometimes showing no name for players inside the house until they re-entered it.
- Fixed cursor jumping to bottom-right screen corner when moving furniture in houses with resolution scale above 100%.
- Fixed characters standing up right after sitting on furniture while auto-run, follow or click-move was still active.
Housemaid & Housekeepers
- Fixed housekeeper hiring window opening behind house management window.
- Fixed Lua errors on housekeeper and furniture tooltips in house window.
- Fixed newly hired housekeepers appearing as already summoned in house management window.
- Chat: Improved safety of clickable links in chat and mail.
- Fixed mail sending staying locked until game restart after unanswered send attempt.
- Fixed mail sending failing silently and then showing "limits reached" warning until game restart.
- Added confirmation with full address before chat and mail links open non-official websites; non-web addresses no longer open.
Monster Cards
- Restored missing deck 2-4 card attributes for all affected characters.
- Fixed card stone rerolls, added attributes and removed attributes in deck 1 leaving empty attribute slots in decks 2-4.
Mounts
- Limited mount speed during Juice Courier registration.
- Fixed
[回程术] and transport spells going on cooldown without teleporting when interrupted while mounted or in combat.
Prestige
- Added upgrade hint for benefits requiring higher subscription.
- Fixed occasional missing chat messages for received gold and items after unlocking prestige achievement stars.
Rankings
- Fixed refresh clock not loading new scores after countdown ends.
Items
General
- Fixed several quest, event and boss items removing extra copy from another stack when used.
[充能铁制符文骰]
- Disabled usage in crowded areas.
- Increased cooldown to 120 seconds (from 30).
Quests
- Improved targeted quest item casts to stop when targets leave spell range.
- Fixed [解救村民] issues with prestige quest speed benefit.
Areas
[祕法室]
- Fixed milestone blessings and closing timer.
- Fixed entry passage and [崔尔.浩斯] so both reappear reliably once chamber opens.
- Adjusted donation blessings so larger donations grant longer blessings and one donation grants one blessing.
- Adjusted donation blessings at [祕法室] and [祈愿之力] to last 15 min, 45 min and 2h for 3,000, 30,000 and 300,000 gold.
Zones
[米利姆(裂隙化)]
- Fixed rare situations where players could get stuck inside.
- Fixed glitch orbs collapsing or granting nothing when clicked.
- Added error when having insufficient participation to gain a reward.
- Fixed Big Glitches no longer appearing after failed or abandoned runs.
Bosses
- Fixed raid boss chest rewards for qualifying players reconnecting after disconnects.
- Fixed boss kill indicators sometimes showing no killer when killer logged out or left zone before loot disappeared.
- Fixed false boss kill markers when rare bosses like [巨花军柏利德] spawn from defeated monsters.
[雷蹄之丘]: Added 5-minute limit (previously unlimited) to public event boss fights and stopped reinforcements once boss appears.
Awakened Instances
[萨斯柯特的神秘房间(觉醒)]
- Enabled Awakened Mode upscaling.
- Adjusted [萨斯柯特的许愿池] rewards for offering
[萨斯柯特的古钱币] to include materials from [镜之墓城(觉醒)], [格拉夫城堡(觉醒)], and [起源 (觉醒)] and removed the requirement to finish their respective instance quest line to obtain these rewards. - Rebalanced
[卡片-萨斯柯特的许愿池] droprate in light of awakened modes. It's slightly more common now. Good luck. - Reduced
[掠夺者保护] enemy pAtk/mAtk gain per player in the zone to 1% (from 3%). - Reduced Tithing per phase to 120 (from 600).
- Adjusted [萨斯柯特的许愿池] rewards for offering
[起源 (觉醒)]
- Changed [生命祭坛] to always display all exchange options.
Instances
- [破碎林地]: Fixed last boss issues in high-ground area.
- [贝拉蒂亚军事要塞]: Fixed [曼索瑞恩] sometimes not appearing and
[慢走,不送了] title not being granted.
Battlegrounds
- [威斯顿要塞]: Improved cleanup when opponents leave, removing towers and closing arena displays.
- [公会城战]: Fixed registered guilds staying without opponent while other unmatched guilds were available.
Festivals
- Added confirmation to
[放弃] and
[放弃] during juice minigames. - Improved chances of obtaining titles to 50% (from 20%) when consuming
[春雨节彩蛋]. - Fixed [游行签到管理员] at 5th Registration Station staying after [Monster Parade] and blocking 4th station sign-in.
Visuals
General
- Added wind movement to corn vegetation.
Sound
- Fixed delayed music changes when entering subzones or changing ambience states.
- Login: Improved soundtrack, channel balance, normalization, bitrate, and metadata.
User Interface
Assistant
- Updated wiki links in level benefits.
- Added battleground scores to guild details.
- Added Assistant guild tab showing server guild list.
- Replaced legacy guild list with Assistant guild list in guild UI.
Auction House
- Fixed keyword search for long item names.
- Fixed wrong price per unit when selling gold for diamonds.
- Fixed returned auction items incorrectly appearing in auction history.
- Changed number format to dots for thousands and comma for decimals, matching other game windows.
- Fixed "This item has no pricing history!" message appearing repeatedly while browsing search results.
Chat
- Assistant: Fixed party View links in chat opening wrong group or doing nothing.
- Fixed chat errors on login and loading screens when player class is not loaded yet.
- Added automatic chat translation for whispers, zone chat and custom player channels.
- Hid guild invitation option in chat player menu for players who already belong to guild.
- Fixed links in shadow settings notice, raid boss FPS tip and newbie guild diamond guide.
- Fixed countdown announcements in system chat sometimes showing placeholder text instead of remaining time.
- Fixed automatic chat translation sometimes missing for long messages with item links, colored text or several lines.
Settings
- Fixed graphics preset selection in Login.
- Replaced Quick Setup links with synchronized graphics controls.
- Fixed graphics defaults, water quality saving and login-screen settings.
World Map
- Colored zone category names green in world map and Codex filters.
- Raised player position marker above quest icons on world map and area map.
Various Frames
- Party Assistant: Kept active through logouts.
- Pet Frame: Fixed element overflow in pet fusion interface.
- Transport Book: Fixed searches containing special characters.
- Minimap Dock: Added Awakening Selector button to default layout.
- Minimap: Fixed icons sometimes disappearing in areas with many icons.
- House List Board: Fixed Unknown label for houses with music playlists.
- Tooltips: Reduced layout overhead while preserving correct positioning.
- Item Shop Bank: Fixed shop-only slots accepting equipment and regular items.
- Vehicle Action Bar: Added rebindable keys and fixed key 0 not leaving vehicles.
- Casting Bar: Fixed flash and fade-out finishing several seconds late at low FPS.
- Friend List: Changed special relationships counter to show used and unlocked slots.
- Action Sequences: Fixed Lua error when moving action bar slots holding action sequences.
- Mailbox: Fixed mailbox staying unavailable until relog or zone change after rejected opening attempt.
- Bug Message Frame: Fixed occasional failure when opening runtime error list after certain addon errors.
- Character Frame: Moved Artefacts, Robots and Crafting Tools to new Extra Equipment tab, opened with button at bottom left of page.
- QuestHelper: Released version 12.1.6.3500 on CurseForge with Arcadia quests and maps, redesigned quest details and fixed quest texts.
- Game Guide: Fixed guide links opening wrong guide or Landing page for Battlegrounds, Merchants, Prestige Battle Pass and Loading Screen Tips.
- Character Selection: Replaced misleading full-channel message with clear notices when channel is still starting up or login is temporarily disabled.
Game Balance
General
Note By GD: We're adding a bit of dagger support (specifically as an offhand) to some chain classes, simplifying gearing choices and allowing for less redundancy in weapons.
- Changed cast-time skills that channel afterwards to deal damage only after full cast again, without partial damage when interrupted.
Equipment
- Adjusted attributes and runes for some [阿特拉斯训练场] equipment.
- Fixed attribute clearing and extraction tools being consumed when selected attribute was not found on gear.
- Increased
[虚空之刃武士刀],
[虚空之刃武士刀(精炼)] and
[虚空斩击] magic damage to be equal to its physical damage.
Bard
General
[缤纷琴谱]: Fixed repeated use interrupting instrument performance.- Changed
[音梦幻念] to also deal 1122% Main Hand Weapon DPS and be usable during continuous channels.
Bard / Knight
- Increased
[讽嘲音波] damage reduction to 35% (from 15%).
Bard / Warden
- Changed
[蓄力斩] to restore 10 focus on use. - Changed
[疾驰强度乐章] to Execution Time (from Cast Time). - Changed
[劲捷音浪] to provide 26% Haste (instead of 20.8% Attack Speed, Move Speed and Cooldown Recovery separately).
Bard / Warlock
- Increased
[灵慧音律] cooldown to 90 seconds (from 60). - Increased
[尊耀巫魂乐章] cast speed gain to 2% per 37 souls (from 1%). - Increased
[巫魂收割曲] cooldown to 90 seconds (from 60), cast speed to 45% (from 35%).
Bard / Warrior
- Changed
[极致湮灭] rage consumption per second to 15 (from 25), changed it to allow basic attacks during its usage.
Champion
General
- Changed
[电击过载] to work with all weapons and unarmed. - Improved use of
[拆解型态] and
[盾卫型态] to be more quickly applied, especially in action sequences.
Champion / Rogue
- Changed
[执行] to provide 180% increased dagger damage if you wield a main-hand hammer.
Druid
Druid / Mage
- Renamed [Holy Fury] to
[圣怒]. - Changed [Quick Help] to
[急速救援]: Grants you earth and fire damage based around your heal points.
Druid / Warlock
- Reduced
[腐蚀风暴] damage to 843,75% (from 1125%). - Changed
[充电动量] to no longer have a focus cost. - Changed
[自然界的平衡] to additionally reduce all cooldowns by -0.25 seconds flat while you're above 15 nature's power.
Knight
General
- Changed
[圣之剑] base mana cost to 10 (from 45). - Increased
[旋风盾击] shield defense to damage ratio to x6 (from x1). - Changed
[圣能沸腾] to additionally provide 3% base physical damage, up to 27%.
Knight / Druid
- Increased
[真理盾击] shield defense damage ratio to x12 (from x2).
Knight / Priest
- Increased
[真理盾击] shield defense damage ratio to x12 (from x2).
Knight / Warden
- Increased
[木灵之力] target limit to 12 (from 6). - Increased
[双手武器精通] to 180% increased damage (from 130,2%).
Knight / Warlock
- Increased
[坚定] Light and Dark Damage gain to 40,3% (from 32,2%). - Reduced
[黑暗之盾] physical attack reduction to 15% (from 35%), increased the Endurance to Attack Speed increase to 1% per 300 (from 650).
Mage
Mage / Bard
- Changed
[耳鸣] to no longer reduce poison resistance.
Priest
Priest / Champion
- Changed
[光菱激发] to be usable during channels. - Reduced
[光之联系] trigger rate to 1 second (from 0.5s), cooldown to 2 seconds (from 6). - Reduced
[闪电链] trigger rate to 1 second (from 0.5s), reduced its cooldown to 2 seconds (from 6) and its damage to 1300% (from 1950%).
Priest / Warlock
- Doubled
[Zealotry] scaling.
Rogue
General
- Changed
[超聚焦] to also provide 2% magic damage per stack. - Changed
[宗师] to additionally provide 24% magic weapon damage. - Changed
[大师] to additionally provide 8% magic weapon damage per stack.
Rogue / Knight
- Removed
[伤口攻击] global cooldown trigger. - Changed
[盾牌精通] to grant additional physical attack based around your Stamina (1.3 per 1 Stamina). - Changed
[光之淬炼]s damage reduction to last 20 seconds (from 8) and removed its internal cooldown.
Rogue / Scout
- Reduced
[精通枪支] Gun damage increase to 10% (from 20%).
Rogue / Warden
- Changed
[典狱长之怒] to allow wielding 1h-axes in your offhand and increase your axe damage by 104%.
Rogue / Warlock
- Increased
[暗灵淬炼] magic damage to 429% (from 286%). - Increased
[吞噬生命者] magic damage to 2224,9% (from 1482,8%). - Increased
[灵魂提取者] magic damage to 2224,9% (from 1482,8%). - Increased
[卑鄙手段] magic damage to 2922,5% (from 1878,8%), bonus damage to 939,3%. - Changed
[狂热攻击] to provide an additional 30% cast speed while wielding a Katana. - Increased
[伤口攻击] primary magic damage to 2664,5% (from 1724,6%) and secondary magic damage to 1330.8% (from 630.2%).
Scout
General
- Changed
[噬魔箭] to no longer trigger global cooldown. - Changed
[急冻之矢]s cast time to scale with attack speed. - Changed
[千羽之影] cast time to scale with attack speed. - Renamed [Sharpshooter] to
[狙击手] to distinguish it from burst version
[狙击手].
Scout / Mage
- Changed
[嗜血箭] bleed to deal physical fire damage (from pure physical). - Increased
[狙击] cooldown to 25 seconds (from 15), replaced
[狙击手] with
[狙击手].
Scout / Warlock
Note by GD: The class is intended to be an absolute burst class and for that reason we have to buff it in this way.
- Reduced
[毒矢狙击] cooldown to 60 (from 90). - Changed
[狙击] cooldown to 7 seconds (from 15), its damage to 3021,3% (from 2324,1%). - Increased
[毒魅波澜] poison damage increase to 50% (from 35%), now grants 25% cast speed (instead of 35% magical attack).
Scout / Warrior
- Increased
[连续射击] Crossbow damage to 1065% (from 958,5). - Changed
[狙击] cooldown to 25 seconds (from 15), increased
[狙击手] duration to 15 seconds (from 10), increased damage gained to 30% (from 15%).
Warden
Warden / Bard
- Increased
[音乐钥匙] Attack speed gain to 20% (from 10%).
Warden / Rogue
- Changed
[爆击共感] to 30% Final Physical Damage (from 50% Single Target Damage). - Changed
[对称破坏] to allow you to wear daggers while you have an axe or a sword as a main hand weapon, increased damage gain to 16% (from 12%).
Warden / Warrior
- Reduced
[二连斩] cooldown to 1 second (from 2). - Reduced
[猛兽斩] cooldown to 2 seconds (from 4). - Changed
[英勇纹章] to be passive, removed its aggro gain, increased the maximum HP gain to 20% (from 10%), its Endurance Rate to 30% (from 20), and increased its damage to 45% (from 15). - Inverted
[狂暴荆棘] effects:
[橡树之灵] now provides
[意志崩溃],
[橡树行者] now provides
[破灭的意志].
Warlock
General
- Changed
[曲速冲击] to be usable during continuous channels.
Warlock / Champion
- Changed
[符能迷心] to additionally grant 15% cast speed. - Changed
[灵能箭] to deal 957% CPS damage (from 2991,2 Flat). - Changed
[编结恶咒] to 350% CPS damage (from 3020 flat).
Warlock / Scout
- Changed
[黑暗雨] to 1.5 seconds of execution time. - Reduced
[专注提升] cooldown to 45 seconds (from 60).
Warrior
General
[冲锋]: Fixed characters sometimes snapping back to their starting position after charging.- Changed
[单手武器精修] scaling: it now increases one-handed Hammer, Axe and Sword damage at level 1 by 7% (from 4%) and maxes out at 84% (from 78,8%). Additionally, it now increases Dagger damage by 60%.
Warrior / Warlock
- Changed
[灵伤] to be stacking. - Increased
[灵能鬼步] radius to 80 (from 30). - Changed
[灵能旋风] to additionally cause
[耗弱] state.
Addon Development
General
- Added support for combat meter addons to track buffs and utility skills.
- Fixed addon settings being lost after addon was disabled or failed to load for one session.
Addon Hyperlinks
- Changed addon chat links to require
CreateAddonHyperlink, becauseuilinks now open built-in windows only. - Added function
string Link = CreateAddonHyperlink(string AddonName, string Data, string Text, string Color) - Added function
bool Registered = RegisterAddonHyperlinkHandler(string AddonName, function OnClick, function OnEnter)
Events
- Added
arg3 = BuffSource for UNIT_BUFF_UPDATE - Updated event
UNIT_SHIELD(string Unit, int AbsorbedDamage, string ProtectedPlayer, int ShieldAbilityID). - Added event
UNIT_DEAD(string Unit, string Name, string DateString, int|string Killer, int SkillID, int DeathType).
Functions
- Updated function
GC_OpenWebRadio(string Url) - Updated function
bool Disabled = LoginBonusDisableTag() - Updated function
int ChannelNumber = JoinChannel(string ChannelName, string Password, bool ForceJoin).
计划中的更改
No Planned Patch Notes now. Follow patch notes to find out.
路线图
Updates
| Roadmap Creation | Previously Updated | Last Updated | Changes |
|---|---|---|---|
| October 28, 2025 | August 8, 2026 | October 2, 2026 |
New — Added since last update. |
Status Legend
| In Planning | → | Work in Progress | → | Scheduled | → | Polishing | → | Completed |
|---|
Development
Quick preview of the major initiatives multiple groups in our team are currently working on:
Feature
ETA
Status
🎆DirectX11 & Arcadia Engine — Better performance, prettier visuals, lot of new visual effects.
October 2026
Installer — Streamlining game installation via integrating it into Launcher.
October 2026
Prestige Season 9
December 2026
🎁Login Gifts — Visit game regulary on special occassions to get free rewards.
Q4 2026
🧒Newcomers:
🔮Polishing first experiences with game.
Q4 2026
🥚Newbie Pet (Rework) — Your private Heal/DPS/Tank assistant, real companion and teacher.
Q4 2026 - Q1 2027
👣Assistant: Activities — Your personal to-do list with next steps on new character.
Q4 2026 - Q1 2027
Redesigning tutorial experience to align with current needs.
Q4 2026 - Q1 2027
Housing:
More building furniture.
Q4 2026
Furnishing in multiple external styles at once.
Q4 2026 - Q1 2027
Building system with new features, resources similar to Guild Castle.
unknown
🐀[达拉尼斯地下监狱遗迹(觉醒)] — Crush Maxim's twisted experiments before they crush you!
Q4 2026 - Q1 2027
👻[风野之灵] — Dynamic level solo / group minigame with refreshed rewards.
Q4 2026 - Q1 2027
🤖AI Assistant — Search by Wiki, Patch Notes, Game Information in seconds.
Q4 2026 - Q1 2027
👋Marketing & Retention — Reaching new & returning Players.
Q4 2026 - Q1 2027
Launcher — Refactoring game client for smaller disk storage usage & easier fixing corrupted clients.
Q4 2026 - Q1 2027
Q1 2027
🃏Monster Cards — Simpler process for filling and personalizing Decks.
Q1 2027
🌊Open World Ocean — Prepare your ship and take on solo, duel and guild adventures.
2027
unknown
Possibility to play as Dwarf Female.
unknown
Creation of a Daily & Weekly Reset Hub for all repeatable content.
unknown
New Wheel of Fortune categories: Potions/Food, Wings, Mounts, Furniture and more.
unknown
🔨Auction House: Order Book — Place orders for automatic purchases of items at your price.
unknown
Introduced
Overview of the major initiatives that have already been introduced:
Feature
ETA
Status
Newcomers:
Simplifying instance pre-quests.
2025
Easier preparation for instances.
2025
Simpler access to the market and economy.
–
Clearer game knowledge.
–
[破碎林地] endgame 12-player instance in
[米利姆].
November 2025
Critical Chance Rework — Lethality ensures every hit benefits from Execution Power.
November 2025
Game Visuals:
Better control over GPU, CPU, RAM usage and resulting FPS.
December
Prestige Season 6 — Rewards adjusting, possibility to purchase for diamonds.
December 2025
Housing:
Furnishing outside square in external styles.
Q4 2025 – Q1 2026
New responsive, clean website connecting our two current domains.
Q4 2025 – Q1 2026
Restoring User Interface style to the original with higher quality.
Q4 2025 – Q1 2026
Gear Score — Grouping gears and adjusting their values.
Q1 2026
Prestige Season 7
April 2026
Awakened Instances:
Modernization, reducing catch-up time, new toys to play with and a whole new system to let you choose your own difficulty!
July 2026
[卡沃克之墓(觉醒)]: Travel through the sacred limon grounds to uncover the Envoys mysterious past…
July 2026
Prestige Season 8 — New achievement categories, cleaner UI/UX.
August 2026
August 2026
Game Visuals:
Reworked trees.
–
Shadows for all objects in game.
–
Various graphics and performance improvements.
–
More lively environment.
August 2026
Weather system.
September 2026
🦅Flying Mounts — Mount Care profession allowing to travel in the air.
September 2026




