In-game details
Healing Halo
Duelist General
Uses: 40 energy
Spell Type: Magical
Instant
Creates a healing halo that restores 5 HP and an extra 4.0% HP to yourself and the friendly targets in a range of 50 every 2 seconds, consuming 30 energy. Deactivating the halo will make the effect end and start a 10-second cooldown. Effect stops if there is insufficient energy.
(This skill stat will increase and decrease based on the level and ability of your equipment)
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